On a similar note, Harada also appears to imply that some characters are tuned to be better at specific skill levels, whether that be novices or pro-level. "If you manage the game as a developer and have that data, you're going to be confused between theory and emotion, right?" says Harada. Harada states that posts and messages he receives mean more to him than just the data, which can create something of two conflicting realities as to how "balanced" the game is. One example given for this is in the case of Gigas, who is often considered to be among the weakest in the competitive scene.īandai Namco buffed the big character a handful of times, despite the fact that Gigas was previously the number one online fighter, because the public perception of him was so low. This approach leads to some balancing by perception, which leads to some characters being changed even if the statistics contradict that sentiment. "A mix of both will make people think it's a nice game." "Generally, you can nerf characters that have been winning every tournament or buff characters who haven't been seen at tournaments," said Harada in the video.
The immediate thought with that sort of information for many would be that means Ganryu is in need of some nerfs, but Harada doesn't exactly feel that way.ĭespite his love for statistics and data, the longtime Tekken Director says his team looks deeper than what the numbers show by paying attention to tournament performance as well as community feelings to help determine who needs adjustments. Honda, another Sumo wrestler, has remained as the top performing online character for well over a year now.
Interestingly, this is very similar to Street Fighter 5: Champion Edition where E. Though the information was not shared directly with the viewers, it is revealed that Ganryu has the best win percentage online in Tekken 7, which may be a bit of a surprise for some considering he's not typically placed in the upper echelon of the wide roster.